Scaling State
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ConanState are normal plain javascript objects. this means that when you decide the scope of your state, you can do it as you would do for any normal object.
On top of that, you can leverage our to help you scope your state.
In summary, the state of your state can be:
You can have global state, mainly you can either import it as a normal object or by leveraging our
You can have local state to your component by just declaring it and using it locally to your component
The moment you connect state, , this means that you can use the context state
you can have state that you use inlined in your JS
There seems to be a trend where you would have to pick not only what tool you would prefer to use to manage your state, but also, that would constraint you on how to scope the state then.
The biggest use case for this, are the libraries that push for state to be always global.
We think that is a mistake, any modern web application has state and being able to choose the adequate scope for it is very important.
You can leverage scoping locally the state at the top of your component renderer and have the renderers down the line leverage the