Conan State

Conan State are capsules of state that can be reused. To learn more about how to manage data in ConanJs, have a look at our General Concepts section

A convention used across the documentation, and that we invite you to use (but is not mandatory) is to suffix your Conan State name with a $. ie todos$

You interact and define your Conan State with reducers and actions

pageActions & Reducers

If you understand the concepts behind the actions and reducers, then you are ready to see how to create state

pageCreating State

Subscribing to state will show you how to render your state either by connecting to your own components, or via live rendering

pageObserving State

With Conan, you can create small Conan State elements which will be easier to test, develop and reuse. Then, you can compose new state based on this atomic states.

pageComposing State

Not all state should be global, or in the context, or local.... With ConanJs you can easily decide how to scope your state

pageScaling State

It is also possible to create interactions between Conan States, for this, you can leverage the reactions

pageOrchestrating State

Error handling is built-in to make your life easier...

pageLife cycle

... and so it is managing async use cases ...

pageAsync handling

... and testing is as simple as testing a normal JS object

pageTesting state

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